Final project
For AY 21/22 - Introduction to Machine Learning and Evolutionary Robotics.
Abstract # ↰
The student (or group of up to 3 students) is expected to design, develop, and present a solution based on Machine Learning to one problem in a set of problems provided listed below.
Output # ↰
The student (or group of students) will deliver a single document (as a pdf file, written in English or Italian), within the exam date, by email, to the teacher. The document maximum length is fixed at 4 pages (excluding references), if the document is drafted according to this LaTex template, or 1200 words (including every word: title, authors, references, …), otherwise.
The document will contain (not necessarily in the following order, not necessarily in a structure of sections corresponding to the following items):
- the problem statement, that is a formal description of what is the information (input) upon which a decision/figure (output) has to be made/computed
- a description of one or more performance indexes able to capture the degree to which a(ny) solution solves the problem, or some other evaluation criteria
- a description of the proposed solution, from the algorithmic point of view, with zero or scarce focus on the tools used to implement it
- a description of the experimental evaluation of the solution, including
- a description of the used data, if any
- a description of the experimental procedure and the comparison baseline, if any
- the presentation and the discussion of the results
The students are allowed (and encouraged) to refer to existing (technical/scientific/research) literature for shrinking/omitting obvious parts of the description, if appropriate. The students are not required to deliver any source code or other material. However, if needed for gaining more insights on their work, the students will be asked to provide more material or to answer some questions. If the project has been done by a group of students, the document must show, for each student of the group, which (at least one) of the following activities the student took part in:
- problem statement
- solution design
- solution development
- data collection
- writing
Evaluation # ↰
The teachers will evaluate the project output on a 0-32 scale.
Part of the score (up to 2 points), is determined statically and independently from the document content, depending on which problem (among the teachers-provided set) has been chosen by the student (see below).
The remaining 30 points are assigned according to these criteria:
- clarity (from 0 to 15): is the document understandable and easy to read? is the length appropriate? are all non-obvious design choices made explicit? is the solution/experimental campaign repeatable/reproducible based on the provided description?
- technical soundness (from 0 to 10): are the problem statement, evaluation criteria, evaluation procedure sound? are design choices motivated experimentally, with references, or by other means? are conclusions and findings actually supported by results?
- results (from 0 to 5): does the solution effectively/efficiently solve the problem? is there a baseline which is improved in some way?
Note that the students’ solution is not required to exhibit some degree of novelty (i.e., to advance the state of the art of the specific research field). However, student are expected not to simply “cut-and-paste” an existing (research) project.
Note that, depending on the chosen problem, there could be more or less freedom on some aspects: e.g., problem statement, data collection, and so on.
If the project has been done by a group of students, each student will be graded (for the project part) according to both the overall project score and the student contribution, inferred from the activities she/he actually carried on, according to what specified in the document (see above).
Available problems # ↰
Leaf identification # ↰
This problem gives a bonus score of +0.
The dataset is publicly available, along with an extended description of the data.
The goal is to propose a method for leaf identification based on the provided leaf attributes and using a proper unsupervised or supervised learning tool.
Analysis of Svevo’s letters corpus # ↰
This problem gives a bonus score of +1.
A corpus of approximately 900 letters sent by and received to Italo Svevo, the famous writer from Trieste, is publicly available. The letters are written in different languages (Italian, English, German, and Triestino, the dialect of Trieste); sometimes, more than one language is used in the same letter.
The goal is to discover and report:
- which are the main topics of discussion in the corpus, who are the persons which each topic is more associated with, how does the interest on different topics evolve over the time
- which are the sentiments (positive, negative, at least) expressed in the letters, how are they related with persons and topics, how do they evolve over the time
The corpus contains info about: corpus section name, index of letter in the section, date of the letter, year of the letter, sender of the letter, location of the sender, recipient, location of the recipient, languages used in the letter, main language, text of the letter.
Basketball # ↰
This problem gives a bonus score of +1.
A dataset contains information about NBA games from several recent seasons (from 2004 on), at the level of the single player contribution to each game.
Different learning problems can be settled with this dataset. Some problem examples are:
- predicting the outcome of a season
- predicting the outcome of a match
- predicting some statistics of a player in a match
- predicting the most impactful player of a match
- grouping matches or players according to some interesting criterion
Focus on (at least) one specific problem and present a thorough and solid analysis (visualization tools are welcome both in exploration and communication of your results and reflections). Note that the problems in the short list above are just a suggestion and are described very briefly: the student is required to consider a problem (that has to be sound!) and to exactly define it.
Twitter food popularity # ↰
This problem gives a bonus score of +2.
The goal is to build a tool for predicting how popular will be a tweet about food. There is no data available for this problem: the student is hence required to obtain it, if the proposed solution is based on data (likely it will be!).
VSRs behavior characterization # ↰
This problem gives a bonus score of +2.
A dataset of experimental results concerning the evolutionary optimization of simulated 2-D Voxel-based Soft Robots (VSRs) for the task of locomotion is provided: for each one of two shapes for the robot body, several evolutions have been done on 4 different terrains. The task of locomotion consists in running as fast as possible along the positive $x$-direction.
The goal is to characterize the behavior of the evolved robots and to answer (a subset of) the following questions:
- are there different behaviors?
- is there an impact of the terrain on the behavior of the evolved robot?
- is that impact the “same” for the two shapes?
- is there a “typical” evolutionary path for the robot behavior? e.g., does a robot that evolved to jump have ancestors that walked?
The dataset consists of 10 files in csv format (but named as .txt
), each related to a random seed used for performing the evolutionary optimizations (runs).
In each file, there is the data for 8 runs, resulting from the combination of two shapes and 4 terrains.
For each run, there are several rows in the file, one for each iteration of the evolutionary algorithm used for performing the evolution (a simple form of Evolutionary Strategy).
The columns in the file are the following:
experiment.name
seed
terrain
shape
sensor.config
mapper
transformation
evolver
iterations
births
elapsed.seconds
all→size
firsts→size
lasts→size
all→each[genotype]→uniqueness
all→each[solution]→uniqueness
all→each[fitness]→uniqueness
all→each[fitness→fitness]→min
all→each[fitness→fitness]→median
best→solution→shape→w
best→solution→shape→h
best→solution→shape→num.voxel
best→genotype→size
best→birth.iteration
best→fitness→fitness
best→solution→serialized
best→fitness→as[Outcome]→computation.time
best→fitness→as[Outcome]→distance
best→fitness→as[Outcome]→velocity
best→fitness→as[Outcome]→corrected.efficiency
best→fitness→as[Outcome]→area.ratio.power
best→fitness→as[Outcome]→control.power
best→fitness→as[Outcome]→gait→avg.touch.area
best→fitness→as[Outcome]→gait→coverage
best→fitness→as[Outcome]→gait→num.footprints
best→fitness→as[Outcome]→gait→mode.interval
best→fitness→as[Outcome]→gait→purity
best→fitness→as[Outcome]→gait→num.unique.footprints
best→fitness→as[Outcome]→gait→footprints
best→fitness→as[Outcome]→center.spectrum.x→[0]
best→fitness→as[Outcome]→center.spectrum.x→[1]
best→fitness→as[Outcome]→center.spectrum.x→[2]
best→fitness→as[Outcome]→center.spectrum.x→[3]
best→fitness→as[Outcome]→center.spectrum.x→[4]
best→fitness→as[Outcome]→center.spectrum.x→[5]
best→fitness→as[Outcome]→center.spectrum.x→[6]
best→fitness→as[Outcome]→center.spectrum.x→[7]
best→fitness→as[Outcome]→center.spectrum.x→[8]
best→fitness→as[Outcome]→center.spectrum.x→[9]
best→fitness→as[Outcome]→center.spectrum.y→[0]
best→fitness→as[Outcome]→center.spectrum.y→[1]
best→fitness→as[Outcome]→center.spectrum.y→[2]
best→fitness→as[Outcome]→center.spectrum.y→[3]
best→fitness→as[Outcome]→center.spectrum.y→[4]
best→fitness→as[Outcome]→center.spectrum.y→[5]
best→fitness→as[Outcome]→center.spectrum.y→[6]
best→fitness→as[Outcome]→center.spectrum.y→[7]
best→fitness→as[Outcome]→center.spectrum.y→[8]
best→fitness→as[Outcome]→center.spectrum.y→[9]
Most of the columns are self-explicative, by name.
seed
, terrain
, and shape
are the ones mentioned above; iterations
contains the iteration number within a run (i.e., for a given combination of seed
, terrain
, and shape
, all values of iterations
are unique).
Columns with name starting with best→
contain information about the best individual (i.e., the one running fastest) in the population at the iteration corresponding to the row.
Columns starting with best→fitness→as[Outcome]→
contain the information extracted from a simulation of the best robot.
Columns named best→fitness→as[Outcome]→center.spectrum.
$a$→[
$i$]
contain the intensity of the spectral analysis of the center of mass of the robot during the simulation, along the $a$ axis (with $a$ being either $x$ or $y$): each $i$-th component is related to the $i$-th bin in the band 0Hz to 5Hz (bins are evenly distributed).
Columns starting with best→fitness→as[Outcome]→gait→
contain information about the gait of the robot, that is extracted automatically during the simulation.
The dataset is available here, along with 8 videos representing the behavior of the best robot at the end of the runs. Each video is a matrix of videos, each showing 30s of simulation on a validation terrain of a robots evolved with one of the 10 different random seeds (rows of the video matrix) on the 5 (the 4 of the evolution plus a “flat” one) different terrains (columns of the video matrix). There is one video file for each combination of shape and validation terrain. Each robot in the videos is the result of an evolutionary run that was done entirely on a single terrain, but that robot is validated on 5 terrains.
Hints # ↰
The central point is to decide what is the behavior of a robot.
Considering that the robots just do locomotion, the behavior is reasonably captured by the information in the columns best→fitness→as[Outcome]→gait→
and best→fitness→as[Outcome]→center.spectrum.
$a$→[
$i$]
.
The characterization of the behavior can be tackled as a supervised learning problem or an unsupervised learning problem. In the former case, however, a few behaviors should be labeled manually, e.g., by looking at the videos and associating a few rows with the behaviors, as “running”, “jumping”, “crawling”. In the latter case, no labeling is required and the characterization basically consists in doing clustering; however, manual inspection is still desirable in order to interpret the result of the clustering. In both cases, the goal is to answer (a subset of) the questions above, not just blindly applying a ML technique.
Further info and tools # ↰
More information about the mechanical model of the VSRs is given in this paper. The software used for the experiments is publicly available.
In order to favor interpretation, a tool is available for building new videos of the evolved robots.
In facts, the column best→solution→serialized
contains a serialized copy of the robot (base64 encoding of GZIP compression of JSON representation of the robot).
The tool (VSREvolution.jar
, available here, source code here) is done in Java (>14) and takes as input (via standard input) a csv containing 3 columns and builds a video file with a video matrix (see above).
The three columns should contain string keys for the $x$ and $y$ labels in the video matrix (in the first two columns), and the serialized robot (in the third column).
As an example, the following command produce the video for the bipeds on a flat validation terrain.
Rscript -e 'suppressPackageStartupMessages(library(tidyverse));dir(".",pattern="best.*.txt",full.names = T) %>% map(function(file){read.csv2(file, dec=".", stringsAsFactors = T)}) %>% reduce(rbind) %>% filter(shape=="biped-4x3") %>% group_by(terrain,seed) %>% arrange(iterations) %>% filter(row_number()==n()) %>% ungroup() %>% select(terrain,seed,best.solution.serialized) %>% format_csv2() %>% cat()' | java -Xmx8g -cp VSREvolution.jar it.units.erallab.VideoMaker serializedRobotColumnName=best.solution.serialized outputFile=biped-flat.mp4 w=600 h=1200 terrain=flat transformation=identity endTime=30 startTime=0 encoder=ffmpeg_small
The execution of the command above might take several minutes and a lot of RAM; moreover, ffmpeg
is required on the machine.